Tuesday, 22 March 2016

Call for Papers SMAP 2016

11th International Workshop on Semantic and Social Media Adaptation and Personalization

October 20-21, 2016, Thessaloniki, Greece
The Semantic and Social Media Adaptation and Personalization (SMAP) initiative was founded during the summer of 2006 in an effort to discuss the state-of-the-art, recent advances and future perspectives for semantic and social media adaptation. After 10 successful workshops –in Athens, London, Prague, San Sebastian, Limassol, Vigo, Luxembourg, Bayonne, Corfu, and Trento, the SMAP workshop series has consolidated as a reference event in order to discuss about the newest advances in the field, including a 2-days single main track of high-quality scientific papers. The 11th SMAP workshop will be held in Thessaloniki, Greece at October 20th and 21st, 2016 and it will be hosted by the South East European Research Centre (SEERC) (http://www.seerc.org).

Aim and topics

SMAP 2016 aims to address several issues of semantic and social multimedia technologies and their use in content creation, media adaptation and user profiling. Topics of interest include but are not limited to:

  • Content creation, annotation and modelling for semantic and social web     
  • Content customization and adaptation
  • Computational intelligence for media adaptation and personalization    
  • Semantic context modelling and extraction
  • Semantics-driven indexing and retrieval of multimedia contents    
  • Context-aware multimedia applications
  • User modelling and dynamic profiling    
  • Adaptive and personalized multimedia summaries
  • Ontologies and reasoning    
  • Multilingual content navigation
  • Semantics-based recommender systems: theory and applications    
  • Social multimedia tagging and multimedia content communities
  • Web adaptation methods and techniques    
  • Intelligent personalized interfaces
  • Hybrid social and semantic approaches to profiling, recommendation engines or adaptation systems    
  • Social and semantic media collaboration platforms (e.g. semantic wikis)
  • Social multimedia applications (livecasting, audio-video sharing)    
  • Social web economics and business
  • User-generated content mechanisms    
  • Social network aggregation
  • Privacy/Security issues in Social and Personalized Media Applications    
  • Adaptive/Personalized conversational media


As with all previous editions of SMAP, all accepted papers will be published by IEEE in IEEEXplore. Extended versions of selected papers will be included either in an Edited Volume or in an international journal Special Issue to be announced.

General Chairs:

Ioannis Anagnostopoulos, University of Thessaly, Greece
Iraklis Paraskakis, South East European Research Centre, Greece

Steering Committee:

Ioannis Anagnostopoulos, University of Thessaly, Greece
Maria Bielikova, Slovak University of Technology in Bratislava, Slovakia
Sébastien Laborie, University of Pau - IUT de Bayonne et du Pays Basque, France
Phivos Mylonas, Ionian University, Greece
Nicolas Tsapatsoulis, Cyprus University of Technology, Cyprus
Manolis Wallace, University of the Peloponnese, Greece

Important dates:

Submission of full papers:               6th June 2016
Notification of acceptance:            29th July 2016
Submission of camera ready:           9th September 2016
Main Workshop:                             20th- 21st October 2016

Thursday, 17 March 2016

IEEE Transactions on Computational Intelligence and AI in Games, Volume8, Issue 1, March 2016

1) Predicting Dominance Rankings for Score-Based Games
Author(s): S. Samothrakis; D. Perez; S. M. Lucas; P. Rohlfshagen
Page(s): 1 - 12

2) Solving a Complex Language Game by Using Knowledge-Based Word Associations Discovery
Author(s): P. Basile; M. de Gemmis; P. Lops; G. Semeraro
Page(s): 13 - 26

3) Extending Real-Time Challenge Balancing to Multiplayer Games: A Study on Eco-Driving
Author(s): H. Prendinger; K. Puntumapon; M. Madruga
Page(s): 27 - 32

4) Online Adaptable Learning Rates for the Game Connect-4
Author(s): S. Bagheri; M. Thill; P. Koch; W. Konen
Page(s): 33 - 42

5) Intelligent Game Engine for Rehabilitation (IGER)
Author(s): M. Pirovano; R. Mainetti; G. Baud-Bovy; P. L. Lanzi; N. A. Borghese
Page(s): 43 - 55

6) Reinforcement Learning in Video Games Using Nearest Neighbor Interpolation and Metric Learning
Author(s): M. S. Emigh; E. G. Kriminger; A. J. Brockmeier; J. C. Príncipe; P. M. Pardalos
Page(s): 56 - 66

7) Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of Modular Neural Networks
Author(s): J. Schrum; R. Miikkulainen
Page(s): 67 - 81

8) Prolog-Scripted Tactics Negotiation and Coordinated Team Actions for Counter-Strike Game Bots
Author(s): G. Jaśkiewicz
Page(s): 82 - 88

9) Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming
Author(s): M. Stanescu; M. Čertický

10) How to Run a Successful Game-Based AI Competition
Author(s): J. Togelius
Page(s): 95 - 100

Wednesday, 2 March 2016

WCCI 2016 Tutorials

IEEE WCCI 2016 Tutorials will be held at the Vancouver Convention Centre (West Building) on Sunday, 24 July 2016. It is free of charge for registered participants of the Congress. Visit http://goo.gl/mykD55 for the list of tutorials and speakers.

Tuesday, 1 March 2016

IEEE Transactions on Neural Networks and Learning Systems, Volume 27, Issue 3, March 2016.

1. Neural Network-Based Event-Triggered State Feedback Control of Nonlinear Continuous-Time Systems
Authors: Avimanyu Sahoo; Hao Xu; Sarangapani Jagannathan
Page(s): 497 - 509

2. Robust Adaptive Neural Tracking Control for a Class of Stochastic Nonlinear Interconnected Systems
Authors: Huanqing Wang; Xiaoping Liu; Kefu Liu
Page(s): 510 - 523

3. Generating Highly Accurate Predictions for Missing QoS Data via Aggregating Nonnegative Latent Factor Models
Authors: Xin Luo; MengChu Zhou; Yunni Xia; Qingsheng Zhu; Ahmed Chiheb Ammari; Ahmed Alabdulwahab
Page(s): 524 - 537

4. Comparison of Seven Methods for Boolean Factor Analysis and Their Evaluation by Information Gain
Authors: Alexander A. Frolov; Dusan Husek; Pavel Yu. Polyakov
Page(s): 538 - 550

5. A New Stochastic Computing Methodology for Efficient Neural Network Implementation
Authors: DVincent Canals; Antoni Morro; Antoni Oliver; Miquel L. Alomar; Josep L. Rossello
Page(s): 551 - 564

6. Hierarchical Theme and Topic Modeling
Authors: Jen-Tzung Chien
Page(s): 565 - 578

7. A Nonnegative Latent Factor Model for Large-Scale Sparse Matrices in Recommender Systems via Alternating Direction Method
Authors: Xin Luo; MengChu Zhou; Shuai Li; Zhuhong You; Yunni Xia; Qingsheng Zhu
Page(s): 579 - 592

8. Global Exponential Stability for Complex-Valued Recurrent Neural Networks With Asynchronous Time Delays
Authors: Xiwei Liu; Tianping Chen
Page(s): 593 - 606

9. Perception Evolution Network Based on Cognition Deepening Model—Adapting to the Emergence of New Sensory Receptor
Authors: Youlu Xing; Furao Shen; Jinxi Zhao
Page(s): 607 - 620

10. A Spiking Neural Network System for Robust Sequence Recognition
Authors: Qiang Yu; Rui Yan; Huajin Tang; Kay Chen Tan; Haizhou Li
Page(s): 621 - 635

11. DC Proximal Newton for Nonconvex Optimization Problems
Authors: Alain Rakotomamonjy; Remi Flamary; Gilles Gasso
Page(s): 636 - 647

12. Relevance Vector Machine for Survival Analysis
Authors: Farkhondeh Kiaee; Hamid Sheikhzadeh; Samaneh Eftekhari Mahabadi
Page(s): 648 - 660

13. Analog Programmable Distance Calculation Circuit for Winner Takes All Neural Network Realized in the CMOS Technology
Authors: Tomasz Talaska; Marta Kolasa; Rafal Dlugosz; Witold Pedrycz
Page(s): 661 - 673

14. Image Categorization by Learning a Propagated Graphlet Path
Authors: Luming Zhang; Richang Hong; Yue Gao; Rongrong Ji; Qionghai Dai; Xuelong Li
Page(s): 674 - 685

15. Lag Synchronization of Memristor-Based Coupled Neural Networks via \omega-Measure
Authors: Ning Li; Jinde Cao
Page(s): 686 - 697

16. L_{1}-Minimization Algorithms for Sparse Signal Reconstruction Based on a Projection Neural Network
Authors: Qingshan Liu; Jun Wang
Page(s): 698 - 707