Thursday, 13 July 2017

Announcements of Student Games-Based Competition Sub-Committee


  • Winner of GVGAI Two-Player Planning Competition at IEEE CEC 2017: The General Video Game AI Two-Player Planning Competition has been held at theIEEE CEC 2017, Donostia-San Sebastián, Spain, June 5-8. Among 14 entries (exclude the sample controllers), one entry was disqualified. The winner of the competition at CEC2017 is ToVo2, designed by Tom Vodopivec from University of Ljubljana, Slovenia.
  • In 2016, a survey has been sent by Prof. Simon Lucas (Queen Mary University of London) to the Google Groupe of Computational Intelligence in Games (cigames@googlegroups.com) to collect and analyse the statistics on the use of Game AI competitions within taught courses both at UG and PG levels. This table summarizes the collected data. The GVGAI competitions, Ms PacMan, UT2004, Super Mario, and Fighting game competition and many other competitions have been used in the Game AI, Game Design, Evolutionary Computation, Machine Learning modules at UG and PG levels, including MsC and PhD programmes in Europe, Asia and North America.

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